This video shows the interactions that Jotaro and DIO have in the new JoJo’s Bizarre Adventure: All Star Battle R game. The stand rush interaction also carries to other characters too such as Jonathan and Funny Valentine. I hope this helps clarify anything and if you have any queries about what you see let me know in the comments.
0:00 How to activate stand rush mode
0:12 DIO & Jotaro Unique GHA
0:37 Jotaro timestop unique interaction

47 Comments

  1. Another funny thing is if you max star(diff) the cpu in training mode and max 3 bars you can break the game with unlimited timestop just time stop once reach 2 bars basic combo the bot then the bot will enable itself to move in stop time burn rest of ur bars enable urself to move within stopped time and repeat

  2. I thought Jotaro stopping time during DIO’s stopped time was a thing that just happens, it’s cool that the player actually has to interact and stop time at the right moment just like he did

  3. Тренд фигня .советую делать что-то своё а не делать тренды которые все по 100 раз переснимут

  4. This game gives me big time DBZ Budokai 3 vibes. Which is a very good thing. For the most part, it qualifies as a full fledged traditional arcade fighter; the only things stopping it from being on the level of heavy hitters like Street Fighter or Tekken being gimmicks like this. But honestly, when it comes to anime fighters like this, I prefer for that sacrifice to be made. I want a true fighting game over a messy arena fighter, yes, but I also still want for the experience to have that novelty of feeling like I'm actually taking part in a battle from the anime I'm playing. Games that find that compromise like this one does are frustratingly rare because the market's attitude about them is so black and white. Most anime fighting games are either messy arena fighters with no rhyme or reason, or strictly competitive arcade fighters where creative expression of the material being presented is… Limited. Dragon Ball Fighterz is an example of that. Did the game make for a great completive anime fighter? Yeah, sure, but it felt pretty dull to me as a Dragon Ball game, I gotta say. There really wasn't much in terms of gameplay that actually set that game apart from other triple tag fighters. Like, if you took MVC3 and DBFZ, replaced all their assets with stick figures and told me to play them and figure out the difference between the two, I would just assume they're from the same series.

    My point: I wish more anime fighters would endeavor to make compromises like this game. Try and make an arcade fighter that's as competitively viable as you can while still having some fun with the formula in a way that makes it feel unique in relation to the source material it's representing. Stuff like this interaction between Dio and Jotaro? I need more of this.

  5. They also can stop time (move on stopped time) after one of them stops time by triggering the (hell this is redundant) time stop whenever the time stop is still active

  6. A neat detail I assume they kept from the original: Jotaro and Dio can both stop time in the other's stopped time. If you do a Stand Rush clash during this time, the background turns white.

  7. Bro when you win a barrage clash against DIO it barely does any damage. And for some reason in order to get Jotaro’s special outfit A you need to win a match against DIO with Jotaro by winning a barrage clash at the same time. I swear I been tryna get rush mode to activate for so long and now knowing how low I need to get him makes this feel more impossible. This secret mission fr needs to be nerfed.

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